ActionScript 3.0 in Flash CS3 Professional Essential Training
Film instruktazowy do ActionScript 3.0 dla Flash CS3, jest to angielska wersja i porusza jedynie podstawy tego jezyka jednak mimo tego jest bardzo pomocny i mozna sie wiele dowiedziec znajac chociaz troszke jezyk angielski. Film jest z serwisu Lynda.com. A oto co sie znajduje:
Cytat:
WelcomeIntroduction 0:39 0.8 MB
How to use the exercise files 1:24 1.2 MB
1. Introduction to ActionScript 3.0Why you should learn ActionScript 3.0 0:52 0.9 MB
Differences from ActionScript 2.0 1:56 2.4 MB
Moving beyond Script Assist 1:05 1.3 MB
2. Communicating to MovieClips, Variables, and PeopleCommunicating to MovieClips 4:07 4.6 MB
Modifying MovieClips properties 7:00 8.3 MB
Understanding variables 0:50 0.8 MB
Setting variable data types 3:23 3 MB
Using trace statements 2:39 2.4 MB
Using comments 3:58 3.6 MB
3. Using and Writing FunctionsUnderstanding functions 1:23 1.7 MB
Using functions 2:27 3 MB
Writing custom functions 4:25 4.1 MB
Making a function modular 11:50 12.7 MB
Making a function return a value 5:58 6.6 MB
4. Responding to EventsUnderstanding event types 1:28 1.7 MB
Using a listener to catch an event 3:14 2.9 MB
Writing event handlers 6:56 6.9 MB
Responding to mouse events 4:33 5.8 MB
Responding to keyboard events 5:45 6 MB
Creating a link to a website 5:26 5.6 MB
Using the interframe to create animation 7:34 10 MB
Using the timer event to control animation 6:49 7.1 MB
5. Understanding ClassesUnderstanding classes 1:48 2.8 MB
Writing a custom class 4:21 4.2 MB
Extending an existing class 2:16 2.1 MB
Understanding methods 2:11 2.2 MB
Public vs. private properties and methods 2:46 2.9 MB
Bringing a class object to the timeline 14:16 18.8 MB
Defining a document class 8:13 9.6 MB
Setting up a classpath 6:20 8.8 MB
Creating useful classes 2:21 3.8 MB
6. Decision-Making and RepetitionUnderstanding conditional statements 1:36 1.9 MB
Writing a conditional statement 4:40 4.9 MB
Understanding conditional operators 1:37 1.4 MB
Using conditional operators 4:49 6.7 MB
Setting up alternate conditions 4:43 6.8 MB
Writing compound conditions 4:22 6.3 MB
Understanding loops 1:30 1.1 MB
Creating a code loop 2:58 2.6 MB
Using a loop to generate instances of a class 3:44 4.1 MB
Placing loop-created instances 6:05 7.3 MB
7. Using Math...and Loving It!Understanding the math class 1:05 1 MB
Using basic math operators 1:46 1.6 MB
Generating random numbers 2:15 2.2 MB
Using different techniques to round numbers 7:43 9.3 MB
8. Using Text and ArraysCreating a text field 3:27 4 MB
Styling a text field 6:28 6.8 MB
Capturing data from a text field 7:38 8.9 MB
Loading external text 8:25 11.9 MB
Scrolling a text field 5:14 9.6 MB
Understanding arrays 9:48 12.1 MB
Using text and arrays to create a game 8:24 11.2 MB
Finishing the text game 6:56 10.9 MB
9. Creating a Memory Game with What You Already KnowStoryboarding your application effectively 3:13 3.7 MB
Writing a memory card class 5:57 7.2 MB
Writing a memory game class 3:51 4.3 MB
Adding graphics to cards 9:20 12.9 MB
Placing cards 7:33 10.9 MB
Deleting matches 8:40 14.8 MB
Resetting cards 4:53 7.1 MB
Handling incorrect matches 5:14 9.8 MB
Determining a win 3:51 6.8 MB
Adding additional cards 6:47 12.6 MB
Randomizing cards 10:17 20.1 MB
10. Using Advanced Graphic and Animation ToolsDrawing with code 8:12 10 MB
Creating a color change 5:20 7.8 MB
Generating a random color change 6:58 9.6 MB
Animating a color change 4:50 5.7 MB
Using filters 3:30 3.6 MB
Modifying filter properties 4:13 5.3 MB
Animating filters 3:27 4.8 MB
11. Working with MultimediaLoading external images and Flash movies 4:01 4.2 MB
Communicating to loaded movies 6:31 8 MB
Loading sound 4:06 4.3 MB
Starting and stopping sound 6:18 8.2 MB
Pausing and resuming sound 9:46 15.7 MB
Managing the volume of sound 5:41 9.3 MB
Understanding Flash video connections 1:00 0.8 MB
Loading video 5:33 5.7 MB
Controlling video playback 8:54 14.1 MB
12. Adding Advanced InteractivityOverview of creating a drag-and-drop game 0:57 0.9 MB
Creating drag-and-drop class 12:07 16.9 MB
Detecting collisions 8:44 15.3 MB
Responding to collisions 9:01 16.5 MB
Detecting a win 4:02 6.8 MB
Adding drop shadows 3:43 6 MB
Randomly placing objects 7:20 14 MB
13. Wrapping It UpClosing 0:23 0.5 MB
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