

![]() |
![]() |
|
|||||||
![]() |
![]() |
|
|
|
LinkBack | Narzędzia wątku | Przeszukaj ten temat | Wygląd |
![]() |
![]() |
|
|||
|
Beginning .NET Game Programming in VB .NET
Ebook mowiacy o programowaniu gier w Visual Basic'u i technologii .NET Framework. Ciekawa i godna polecenia lekturka .SPIS TRESCI Foreword About the Authors About the Technical Reviewer Credits Acknowledgments Preface Introduction Chapter 1 .Nettrix: GDI+ and Collision Detection /1 Basic GDI+ Concepts /2 Performing Graphic Operations with a Graphics Object /4 Creating Gradients /7 Collision Detection /8 Optimizing the Number of Calculations /18 Extending the Algorithms to Add a Third Dimension /22 The Game Proposal /23 The Game Project /25 The Coding Phase /31 Final Version: Coding the GameField Class and the Game Engine /51 Adding the Final Touches /60 Summary /64 Book Reference /64 Chapter 2 .Netterpillars: Artificial Intelligence and Sprites /65 Object-Oriented Programming /66 Artificial Intelligence /69 Sprites and Performance Boosting Tricks /76 The Game Proposal /84 The Game Project /86 The Coding Phase /99 Adding the Final Touches /135 Summary /139 Chapter 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+ /141 DirectX Overview /142 3-D Coordinate Systems and Projections /153 Drawing Primitives and Texture /160 The Application Proposal /168 The Application Project /169 The Coding Phase /170 Adding the Final Touches /203 More About DirectX and GDI+ /205 Summary /206 Acknowledgments /206 Chapter 4 Space Donuts: Sprites Revisited /207 Sprites /208 Space Donuts /223 Summary /243 Acknowledgments /243 Chapter 5 Spacewar! /245 About Spacewar /246 Methodology: Challenges of Working with Someone Else’s Code /248 Using the Application Wizard /248 Direct Play /261 Summary /269 Acknowledgments /269 Chapter 6 Spacewar3D: Meshes and Buffers and Textures, Oh My! / 271 DirectX Basics: The Application Wizard Revisited /272 Spacewar3D /284 The Game Proposal /285 The Game Project /285 Summary /326 Acknowledgments /326 Contents Chapter 7 Adding Visual Effects to Spacewar3D /327 Point Sprites /327 Step 10: Adding Thrust Effects to Spacewar3D /329 Step 11: Adding Explosion Effects to Spacewar3D /337 Step 12: Adding a Shockwave Effect to Spacewar3D /339 Summary /341 Epilogue Taking Your Next Steps /343 Moving On /343 Habits to Build /344 Things We Neglected to Tell You /348 Happy Trails /350 Bonus Chapter Porting .Nettrix to Pocket PC /351 Programming for Mobile Devices /352 The Game Proposal /356 The Game Project /357 The Coding Phase /358 Adding the Final Touches /368 Summary /369 Rozmiar: 5.29 MB Format: PDF Kod:
http://rapidshare.com/files/76585727/Beginning.NET_Game_Programming_in_VB.NET_PEB.PL.rar |
![]() |
![]() |
|
| Tagi |
| game programming, net, programowanie, programowanie gier, vb net, visual basic |
| Narzędzia wątku | Przeszukaj ten temat |
| Wygląd | |
|
|
Podobne wątki
|
||||
| Temat | Autor wątku | Forum | Odpowiedzi | Ostatni post/autor |
| Net w laptopie | mate289 | sieci | 1 | 01.09.2007 11:53 |
| Jaki net ? | lazlo | sieci | 2 | 06.07.2007 11:35 |
| Szybki NET | pebek | sieci | 3 | 19.05.2007 14:57 |
| Net przerywa | walker1 | sieci | 9 | 22.01.2007 21:26 |
| net | libcio27 | sieci | 1 | 16.09.2005 02:48 |
| Wszystkie czasy w strefie GMT +2. Teraz jest 04:29. |

